Saturday, July 23, 2011

Character Concept

  Character Concept


Greg B's


Here is some great concept work by Greg Brown, he may as well connected a projector to my brain with this one, spot on to what i was looking for. I think the only thing we want to add may be a quick release mechanism so that he can ditch the backpack if the need arise (which it most probably will). Also, the face is a bit too cartoony, which isn't bad but i think we were going for a more realistic approach but that's still in debate. but the gun, the hat with goggle and mask, the clothes and his general proportion just perfect.

Here is his design of the little sister, same note with the face. But the rest just spot on. Even tho we won't be needing her for our first shot still a great booster for me to see her fleshed out.





Rob's

I think with Rob's concept we've got more of a strong, ill kill everything, bad ass character then the caring main character that we need to sell this guy. However, there are some points id like to take notice on, the tubing around his chest is pretty awesome, the knee pads are a nice edition and I like the boots. I think if we took elements from some of these we could "coolify" our main character.

Joel's

This concept is sort of what i had in my mind of  the main character's build. He has a removable gas mask and goggles, his hat to make him friendlier. His backpack is attached to a quick release device so he could ditch the hand-hammer if he's in trouble. The gun with this concept is a rough steampunk design that i found online.

More to come....

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