Monday, July 25, 2011

Story, Backgrounds...etc


The Trial Shot: We’re still putting the details of the story together but the first shot we’re going to do consist of the main character coming into a small machine shop back room.The room is dark only lite by small beams of light from two small windows. He looks around for something. He sees a small steampunk lamp and turns it on. The room is clearer now, he sees a couple of workbenches one of which has drawers, he opens up all the drawers and fins the piece he’s looking for, he pulls out a large schematic and marks and X on the matching piece. At that instance, he hears a low moan and a metalic crash coming from outside the door. He quickly stashes his shematic and takes a look out the room. His eyes widened and he shuts the door quietly and barracades it. He sees the small beams of light are coming from two small windows, proceeds to rip the blinds off of them. However, the windows are reinforced with steel bars.  He tries his luck with prying them apart. Something slams itself onto the door. The hero braces himself against it, hoping to keep the door from smashing open. As hard as he tries to zombie overpowers him and the reinforced door, the hero gets knocked back onto a desk. The zombie lunges at him but the hero regroups himself and uses his hand-hammer and hits the zombie square in the chest. The zombie stumbles back but does not fall down he gets back, the hero has no choice but to use his pistol and gets the zombie in the mouth trough the skull.

The world: The current setting is a heavily populated steam punk city. It has been overrun by “zombies”. Most citizens have fled or died trying. While some survived hiding in abandoned building, living off supplies scattered trough out the city. The cobblestone streets are filled with garbage, broken weaponry, broken and salvaged cars, barriers, and plenty of creeping fungi/plant life. The buildings are tall and filled with pipes exiting and going trough holes. Massive pipes run from building to building it is a network of steam power. Giant gears are motionless beside abandoned buildings.

“Zombies” and Fungi: They are caused by a rapidly spreading fungus called “……..”, the government was testing new ways to create energy and discovered a slow but intense burning fungi that fueled the current steam punk technology more efficiently then coal, which at this point was extremely scarce. The outbreak started in a plant of these fungi, where scientists were trying to make it more efficient by exposing  it to all sorts of chemicals and conditions. One strand was extremely beneficial; however, it gained an aggressive nature and began attaching itself to living host eventually gaining control over their body. The fungi would kill all functions in the cognitive portions of the brain and the host would act purely on instinct seemingly becoming “zombies”. 

Steampunk technology:  Steam is the most used technology in this time period. REF(Steamboy, Bioshock, Domination, Arcanum,...)

Machine Shop “Backroom”: The machine shop is where the first shot we are working on takes place. We need a small back room with a broken desk and a small bared window with broken glass. There is trash scattered about and some kind of steampunk metal press in the far corner. There is a large lump(Body) in the corner by the window which we can barely see with a tree growing out of it towards the window. The door is fortified with random bits of metal and has a metal bar to lock it. It looks like someone barricaded themselves into this room some time ago.

Main Character: The main character is a early 20s male. He has a normal height and build, he dresses in riot-ish gear and wears a gas mask when he leaves his “home”. He is quite good with steam technology, his father was the designer of many steam suites for the military. He now cares for his sister in an old bunker type building.

Main char’s sister: a yound 9-10 year old girl. She has lightbrown hair with a fair face and blue eyes. More to come....


The Mech Suit: The mech suit i have in mind is really open concept suit so you can see the pilot. I want it to be big and bulky, not a fast moving machine but hard to take down. It should have some weaponry, i think a gun and some kind of hammer so it could be used for construction as well. It could have heavy plating too as long as the pilot isn't completely covered. I think all the "power" should come from the back and use some kind of hydraulics for the legs and arms. 

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